Using Real World Locations in Your Games
You probably know your hometown well – and probably the surrounding areas as well. You know its streets, landmarks, people, the places where people gather, etc. So why not use these things in your adventures to make your gaming world ...
Using Nanites in Your Game
Nanites seem to be the stuff of science fiction, but as technology gets smaller and smaller, this idea of science fiction will quickly become science fact. But not everyone has the same idea as to what these tiny machines can ...
Class Concepts Part 2: The Patternist “The Weaver Witches” Part ...
Class Concepts Part 2: The Patternist “The Weaver Witches” Part 2 By: Jesse C Cohoon Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This ...
Class Concepts Part 2: The Patternist “The Weaver Witches”
Class Concepts Part 2: The Patternist “The Weaver Witches” By: Jesse C Cohoon Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This series is not ...
Class Concepts Part 1: The Strength Based Magic Users (“The ...
Class Concepts Part 1: The Strength Based Magic Users “The Strength Mage” By: Jesse C Cohoon Class Concepts are a multi-part series on ideas that seem to have escaped many of the game designer’s ideologies when figuring out classes. This ...
Eleven Different Factions
Factions are groups within a fictional universe that are vying for control. This control can be a thing of politics, religion, magic, or other ideology. Some factions tend to get along, while others seek to destroy one another. Some factions ...
Make Maps | Leave Gaps – 3 Ways to Balance ...
I was thinking recently about the RPG design philosophy ‘Make Maps, Leave Gaps.’ Basically, this sentiment translates to ‘have some details, but leave space for inspiration/player interest to create the environment.’ Which, for me, has me wondering what level of ...
A Lich for Every Class: The Paths of Transcendence (Part ...
This is the second part of a multi-part series about the character classes developing until they become ‘lich-like;’ that is, following the path of their power until they become something more or less than human. You can read the first ...
The Fantasy Cold War: Synoma
‘Adventuring’ is weird. In a geopolitical sense, you have these supremely powerful beings (aka murder hoboes) exploring the world, thwarting (or occasionally enacting) plots that represent an existential threat to the planet, and (perhaps more intriguing) recovering artifacts & magics ...
Alternate Magic: The Power of Sensory Deprivation
A friend of mine was telling me about the concept (via 4th Edition Dungeons and Dragons) of the Shadowfell; a dark reflection of the mundane regularly leaking into the prime material world. Or, alternately, even when you thought you were walking ...