D&D5E Archives - Tribality https://www.tribality.com/tag/dd5e/ D&D / Role Playing Wed, 27 May 2020 21:15:42 +0000 en-US hourly 1 https://wordpress.org/?v=6.2.2 https://www.tribality.com/wp-content/uploads/2020/06/cropped-logo-2020-icon@2x-32x32.jpg D&D5E Archives - Tribality https://www.tribality.com/tag/dd5e/ 32 32 How to Make A Basic Conlang, Part 3: Verbs https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/ https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/#respond Tue, 02 Jun 2020 14:10:52 +0000 https://www.tribality.com/?p=30231 In the previous articles, we looked at how to create phonology for our language and we began creating some morphology for nouns. Today, let’s create some for our verbs.  Verbs are “Big Chonky Bois” as the kids say, and there are so many options of what you could do. The ones I present here are by no means the only one. Do your research to see what natural languages do, and what other conlangers have done. You can even use […]

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How to Make A Basic Conlang, Part 2: Nouns https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/ https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/#respond Tue, 26 May 2020 14:10:16 +0000 https://www.tribality.com/?p=30227 Last week, we tackled the first step in creating a constructed language: choosing the sounds. It was also pointed out to me that an example lang would be hugely beneficial, so here is my phonology for the Example lang. I also generated a few words for us to play with today. Example Lang Phonology I decided to create a language for halflings. I decided to see what would happen if I followed the suggestions I listed out in the last […]

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How to Make A Basic Conlang, Part 1: Sounds https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/ https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/#comments Tue, 19 May 2020 14:10:17 +0000 https://www.tribality.com/?p=30135 Creating a conlang, aka constructed language, for your Dungeons & Dragons world can be summarized into three basic steps: Choose the sounds Decide on the grammar Create a lexicon The sounds of a language and how they work together is called a language’s phonology. The phonology is where a conlang will get the majority of its character. Tolkien’s Elvish was intentionally made to sound beautiful (to Tolkien’s ear) and the Na’vi language in Avatar was made to sound alien (to […]

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How to Incorporate Conlangs into your Campaign https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/ https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/#comments Tue, 12 May 2020 14:00:18 +0000 https://www.tribality.com/?p=30119 Using a conlang, also known as a constructed language, can add a lot of exciting depth and verisimilitude to your campaign. Culture is inextricably linked with language. By using a constructed language in your campaign, as a player or DM, you are able to create a more nuanced exploration of your character and their place in the game world. But, how can you incorporate a conlang into a campaign?  In this article, we will go over a few strategies that […]

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Five D&D Creatures That Punch Above Their Challenge Rating https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/ https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/#respond Fri, 08 May 2020 20:12:03 +0000 https://www.tribality.com/?p=30110 A huge part of being a Dungeon Master is choosing monsters for the players to face. Although combat encounters can occur that the DM didn’t expect, usually the DM takes time to craft an encounter. They try to create a challenging, yet fun session for the players. The Dungeon Master’s Guide and Monster Manual explain how to calculate an encounter using the monster’s challenge rating (CR). You can also calculate it based on the amount of experience points a monster […]

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Five Aspects of an Authentic D&D Character https://www.tribality.com/2020/04/10/five-aspects-of-an-authentic-dd-character/ https://www.tribality.com/2020/04/10/five-aspects-of-an-authentic-dd-character/#respond Fri, 10 Apr 2020 19:25:47 +0000 https://www.tribality.com/?p=29902 In tabletop roleplaying games like Dungeons & Dragons, players create their own characters and Dungeon Masters create dozens of NPCs to populate the world. That can be a daunting task, especially for a DM. Too little detail or personality and a character falls flat. Too much and you become overwhelmed or create a caricature. How can you create an authentic character that you feel comfortable roleplaying? Try breaking it down into these five aspects: appearance, background, relationships, goals, and voice. […]

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Five Magic Items to Inspire Player Creativity https://www.tribality.com/2020/03/13/five-magic-items-to-inspire-player-creativity/ https://www.tribality.com/2020/03/13/five-magic-items-to-inspire-player-creativity/#respond Fri, 13 Mar 2020 22:15:41 +0000 https://www.tribality.com/?p=29582 Magic items are a huge part of any Dungeons & Dragons game. Players love getting them. DMs love giving them. They are a more tangible reward from a party’s adventuring than a sack of gold coins ever could be. Items such as a +1 longsword or Staff of Power provide a clear mechanical benefit, but what about magic items with less obvious uses? Those can be the best, most memorable kind. It’s a challenge for the players to think outside […]

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Five Tips for Engaging Players https://www.tribality.com/2020/02/14/five-tips-for-engaging-players/ https://www.tribality.com/2020/02/14/five-tips-for-engaging-players/#respond Fri, 14 Feb 2020 22:22:59 +0000 https://www.tribality.com/?p=29447 The schedules have finally aligned! You and your friends are gathered for a tabletop game night.  You’ve jotted down your notes, checked your dice for luck, and have a snack nearby. You’re ready. The game starts off great. But then…something changes. The game stalls. People get up from the table or check their phones. You notice a glazed look in even your most dedicated player. What happened? Player disengagement can be extremely discouraging for the Game Master. Every group and […]

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Even MORE Commonly Confused Rules in D&D 5e https://www.tribality.com/2019/12/13/even-more-commonly-confused-rules-in-dd-5e/ https://www.tribality.com/2019/12/13/even-more-commonly-confused-rules-in-dd-5e/#respond Sat, 14 Dec 2019 04:24:10 +0000 https://www.tribality.com/?p=29163 The more I dug into the lesser known or often misinterpreted rules of Dungeons & Dragons, the more material I found to discuss. One article has grown into three. You can view the first two articles here and here. So, without further ado, let’s discuss five more commonly confused rules for Dungeons & Dragons 5th edition.   Help Action Dungeons & Dragons wouldn’t be the game we all love if it was merely a solo adventure. A large component of […]

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Five MORE Commonly Confused Rules in D&D 5e https://www.tribality.com/2019/11/08/five-more-commonly-confused-rules-in-dd-5e/ https://www.tribality.com/2019/11/08/five-more-commonly-confused-rules-in-dd-5e/#respond Fri, 08 Nov 2019 21:56:45 +0000 https://www.tribality.com/?p=28945 Dungeons and Dragons 5th edition has a lot of rules. Thankfully, you don’t need to know all of them before you start playing. It is a rare DM or player that reads the Player’s Handbook and the Dungeon Master’s Guide cover-to-cover before their first game. But to keep the game running smoothly, it’s important to have a good grasp of the rules. In my last article, I discussed the top five rules that confused me as a new DM and […]

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