character Archives - Tribality https://www.tribality.com/tag/character/ D&D / Role Playing Wed, 21 Apr 2021 03:11:28 +0000 en-US hourly 1 https://wordpress.org/?v=6.2.2 https://www.tribality.com/wp-content/uploads/2020/06/cropped-logo-2020-icon@2x-32x32.jpg character Archives - Tribality https://www.tribality.com/tag/character/ 32 32 How to Successfully Handle Player Character Death https://www.tribality.com/2021/04/14/how-to-successfully-handle-player-character-death/ https://www.tribality.com/2021/04/14/how-to-successfully-handle-player-character-death/#respond Wed, 14 Apr 2021 13:00:52 +0000 https://www.tribality.com/?p=32409 Thumbnail Art from Critical Role’s Campaign 2 Intro Content Warning (CW): Player Character death Last week a friend of mine said over Twitter that she didn’t know how to feel after having a character death occur in her game. This was her first time having a character die in one of her game and it left a terrible sensation. Btw, if you are looking for Spanish content and D&D Actual Play be sure to check her and the “Morras” out  […]

The post How to Successfully Handle Player Character Death appeared first on Tribality.

]]>
https://www.tribality.com/2021/04/14/how-to-successfully-handle-player-character-death/feed/ 0
Kevin’s Spellbook: Mending https://www.tribality.com/2020/11/17/kevins-spellbook-mending/ https://www.tribality.com/2020/11/17/kevins-spellbook-mending/#respond Tue, 17 Nov 2020 15:10:00 +0000 https://www.tribality.com/?p=31673 Here in the final glimpse into my spellbook, we will look at Mending. This versatile and often overlooked cantrip has likely the greatest implications for real-world applications. Destroying stuff is very easy, repairing them can be very difficult, but Mending changes that equation. Let’s take a look at some clever uses of the spell. Mending the Mundane Mending allows you to repair a single break or tear in an object with the limits of only mending something that is no […]

The post Kevin’s Spellbook: Mending appeared first on Tribality.

]]>
https://www.tribality.com/2020/11/17/kevins-spellbook-mending/feed/ 0
Essentials of Character Backstory https://www.tribality.com/2020/10/13/essentials-of-character-backstory/ https://www.tribality.com/2020/10/13/essentials-of-character-backstory/#respond Tue, 13 Oct 2020 14:10:13 +0000 https://www.tribality.com/?p=31523 Building a character backstory doesn’t have to be a lengthy or labor-intensive affair. And you don’t have to write beautiful fiction to create one that will be useful during play. Instead of character backstory as a story, think of your character backstory as inspiration for use during play.  Finding Fuel When an actor prepares for their role, they gather together the following: All the given circumstances as presented by the script All character information Personal experiences to draw on Any […]

The post Essentials of Character Backstory appeared first on Tribality.

]]>
https://www.tribality.com/2020/10/13/essentials-of-character-backstory/feed/ 0
Party Roles for Player Characters (with in-game mechanics!) https://www.tribality.com/2020/07/15/party-roles-for-player-characters-with-in-game-mechanics/ https://www.tribality.com/2020/07/15/party-roles-for-player-characters-with-in-game-mechanics/#respond Wed, 15 Jul 2020 14:02:09 +0000 https://www.tribality.com/?p=28867 Thumbnail Art by Pablo Agurcia Whenever I hear some old school D&D player say players had to map out dungeons and continents back in the day I get astonished. There’s something about that style of play that I love (as you may have noticed from this past article). It grants a feeling of survival and discovery that can’t be easily replaced with DMing techniques. I’ve tried letting my players map out dungeons when I started DMing but they didn’t like […]

The post Party Roles for Player Characters (with in-game mechanics!) appeared first on Tribality.

]]>
https://www.tribality.com/2020/07/15/party-roles-for-player-characters-with-in-game-mechanics/feed/ 0
Instant Character Backstory https://www.tribality.com/2020/06/23/instant-character-backstory/ https://www.tribality.com/2020/06/23/instant-character-backstory/#respond Tue, 23 Jun 2020 14:00:19 +0000 https://www.tribality.com/?p=30454 Some days you can spend hours finely crafting the important character beats in your backstory, heaping on lavish descriptions of their childhood home and just how sad they felt when their parents died. Other days you have 15 minutes to throw one together before hopping into a game your friend just texted you about. So, here are 4 steps to build your backstory in 15 minutes. 1. Go With Your Gut Because you only have 15 minutes, go with the […]

The post Instant Character Backstory appeared first on Tribality.

]]>
https://www.tribality.com/2020/06/23/instant-character-backstory/feed/ 0
Character Motivation 101 https://www.tribality.com/2020/06/16/character-motivation-101/ https://www.tribality.com/2020/06/16/character-motivation-101/#respond Tue, 16 Jun 2020 14:00:23 +0000 https://www.tribality.com/?p=30395 Once you’re done rolling a new character, building their backstory, drawing fan art, and perfecting the character’s voice, all that remains to breathe life into the character is finding the character’s motivation. Great characters, whether in fiction or in Dungeons & Dragons, act and make decisions based on a central need, or want. This is your motivation. It is a goal that pushes your character forward in their story. It is central to each decision your character makes and should […]

The post Character Motivation 101 appeared first on Tribality.

]]>
https://www.tribality.com/2020/06/16/character-motivation-101/feed/ 0
How to Make A Basic Conlang, Part 3: Verbs https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/ https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/#respond Tue, 02 Jun 2020 14:10:52 +0000 https://www.tribality.com/?p=30231 In the previous articles, we looked at how to create phonology for our language and we began creating some morphology for nouns. Today, let’s create some for our verbs.  Verbs are “Big Chonky Bois” as the kids say, and there are so many options of what you could do. The ones I present here are by no means the only one. Do your research to see what natural languages do, and what other conlangers have done. You can even use […]

The post How to Make A Basic Conlang, Part 3: Verbs appeared first on Tribality.

]]>
https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/feed/ 0
How to Make A Basic Conlang, Part 2: Nouns https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/ https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/#respond Tue, 26 May 2020 14:10:16 +0000 https://www.tribality.com/?p=30227 Last week, we tackled the first step in creating a constructed language: choosing the sounds. It was also pointed out to me that an example lang would be hugely beneficial, so here is my phonology for the Example lang. I also generated a few words for us to play with today. Example Lang Phonology I decided to create a language for halflings. I decided to see what would happen if I followed the suggestions I listed out in the last […]

The post How to Make A Basic Conlang, Part 2: Nouns appeared first on Tribality.

]]>
https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/feed/ 0
How to Make A Basic Conlang, Part 1: Sounds https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/ https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/#comments Tue, 19 May 2020 14:10:17 +0000 https://www.tribality.com/?p=30135 Creating a conlang, aka constructed language, for your Dungeons & Dragons world can be summarized into three basic steps: Choose the sounds Decide on the grammar Create a lexicon The sounds of a language and how they work together is called a language’s phonology. The phonology is where a conlang will get the majority of its character. Tolkien’s Elvish was intentionally made to sound beautiful (to Tolkien’s ear) and the Na’vi language in Avatar was made to sound alien (to […]

The post How to Make A Basic Conlang, Part 1: Sounds appeared first on Tribality.

]]>
https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/feed/ 1
How to Incorporate Conlangs into your Campaign https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/ https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/#comments Tue, 12 May 2020 14:00:18 +0000 https://www.tribality.com/?p=30119 Using a conlang, also known as a constructed language, can add a lot of exciting depth and verisimilitude to your campaign. Culture is inextricably linked with language. By using a constructed language in your campaign, as a player or DM, you are able to create a more nuanced exploration of your character and their place in the game world. But, how can you incorporate a conlang into a campaign?  In this article, we will go over a few strategies that […]

The post How to Incorporate Conlangs into your Campaign appeared first on Tribality.

]]>
https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/feed/ 1