dm Archives - Tribality https://www.tribality.com/tag/dm/ D&D / Role Playing Sat, 08 May 2021 17:32:34 +0000 en-US hourly 1 https://wordpress.org/?v=6.2.2 https://www.tribality.com/wp-content/uploads/2020/06/cropped-logo-2020-icon@2x-32x32.jpg dm Archives - Tribality https://www.tribality.com/tag/dm/ 32 32 How GMing made me an Extrovert, kind of – GM Tips & Tricks https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/ https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/#respond Wed, 21 Apr 2021 13:00:17 +0000 https://www.tribality.com/?p=32417 Clickbaitey article name? Possibly. However, I wanted to talk about the ways I believe GMing has changed much of my life for the better. I’m pretty sure that if you have been GMing for a while you have also felt this. If you haven’t GMed much, consider this a good reason to jump to the GM seat (that should also always be the most comfortable one in the room). Group Leader In order to become a GM you need to […]

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Going off the rails – GM’s Tips and Tricks https://www.tribality.com/2021/03/10/going-off-the-rails-gms-tips-and-tricks/ https://www.tribality.com/2021/03/10/going-off-the-rails-gms-tips-and-tricks/#respond Wed, 10 Mar 2021 14:05:31 +0000 https://www.tribality.com/?p=32216 It took you 10 hours along the week but you’re finally ready for anything your players may come up with in the game. The secret agent PCs enter the mob boss’s office to find incriminating evidence and start searching everywhere. You have all the handouts at hand ready to be handed over to the players. That’s when one of the players’ eyes shines and you see a smirk in their face. “Let’s leave a trap that kills the mob boss […]

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Save Your Campaign from the Holidays https://www.tribality.com/2020/10/25/save-your-campaign-from-the-holidays/ https://www.tribality.com/2020/10/25/save-your-campaign-from-the-holidays/#respond Mon, 26 Oct 2020 00:28:32 +0000 https://www.tribality.com/?p=31604 It’s Halloween this week! My campaign is taking a week off from our main campaign and we’re planning to play a Halloween one-shot. Thanksgiving, Christmas, and the New Year are all right around the corner too. Holidays can create challenges for GMs trying to run a weekly campaign during the chaos at the end of the year. Even with so many of us playing online in 2020 due to COVID-19, scheduling around holidays is still likely to provide challenges. Usually, […]

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Monthly Encounters List by Tier and Environment https://www.tribality.com/2020/10/08/monthly-encounters-list-by-tier-and-environment/ https://www.tribality.com/2020/10/08/monthly-encounters-list-by-tier-and-environment/#comments Thu, 08 Oct 2020 14:30:45 +0000 https://www.tribality.com/?p=31509 Thumbnail art by Chris Rahn If you’ve been following my articles you may have seen many of the monthly encounters I wrote for Tribality. I’ve been writing them for more than a year by now and I intend to keep on the tradition by posting a new one the first Wednesday of each month. However, for those in need of an easier way to find the ideal encounter to their table I bring you this new article! In here, I’ll […]

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A Villain’s Fatal Flaw https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/ https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/#respond Tue, 15 Sep 2020 14:10:52 +0000 https://www.tribality.com/?p=31236 So far we have looked at how to create a compelling villain and how to create their organization of evil, so now let’s look at what makes villains sympathetic and compelling to fight against their fatal flaw.  A fatal flaw is defined as “a flaw which causes an otherwise noble or exceptional character to bring about their own downfall and, often, their eventual death.” Let’s take a look at how interesting villains can be made by emphasizing this flaw. Flaws […]

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Creating an Organization of Evil https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/ https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/#respond Tue, 08 Sep 2020 14:09:53 +0000 https://www.tribality.com/?p=31205 So you have your big bad evil guy, right? You’ve developed their motivations, their world view and have given them a compelling reason for their actions. What’s next? Well, they need henchmen to carry out their will! Let’s do some recruiting and develop a cadre of evil for your heroes to face. Creating the Organization The first step is to create the organization that the villain uses to achieve their dastardly plan. This organization should reflect the villain’s core motivation […]

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How to Create a Compelling Villain https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/ https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/#respond Tue, 01 Sep 2020 14:10:54 +0000 https://www.tribality.com/?p=31150 Creating great villains for your campaigns has as much to do with their deeds as it does their motivations. Memorable villains should present not just mechanical challenges to the party, but roleplaying challenges. A great villain forces player characters to make difficult choices that make them choose between their values and their motivations.  So, how do you make a multi-dimensional villain? One place to start is by developing their worldview. For this article, we’ll define worldview to include: their values, […]

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How to Create and Use Lore in a Tabletop RPG https://www.tribality.com/2020/07/14/how-to-create-and-use-lore-in-a-tabletop-rpg/ https://www.tribality.com/2020/07/14/how-to-create-and-use-lore-in-a-tabletop-rpg/#respond Tue, 14 Jul 2020 14:10:55 +0000 https://www.tribality.com/?p=30650 Lore — huh! What is it good for? I’m sure that joke has never been used before. Lore refers to the world’s backstory, and it serves to help give the campaign setting its own sense of character. Good lore creates depth, makes it world feel lived in and real. Bad lore is exposition that is skipped or ignored and often can stifle a session. The key difference between the two is not what the lore is, but how it is […]

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Crafting Mythologies for Your Campaign https://www.tribality.com/2020/06/30/crafting-mythologies-for-your-campaign/ https://www.tribality.com/2020/06/30/crafting-mythologies-for-your-campaign/#respond Wed, 01 Jul 2020 00:10:50 +0000 https://www.tribality.com/?p=30527 One of my favorite aspects of world-building for a campaign is crafting a pantheon of gods and weaving myths together with visions of my players being enthralled by my epic tellings of how the world was ordered.  Of course, the reality often is that the myth gets stuck in a world guide and barely mentioned in the campaign. So, how do you incorporate myths into your campaign? Let’s take a look at some ways we can incorporate myths in our […]

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How to Make A Basic Conlang, Part 3: Verbs https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/ https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/#respond Tue, 02 Jun 2020 14:10:52 +0000 https://www.tribality.com/?p=30231 In the previous articles, we looked at how to create phonology for our language and we began creating some morphology for nouns. Today, let’s create some for our verbs.  Verbs are “Big Chonky Bois” as the kids say, and there are so many options of what you could do. The ones I present here are by no means the only one. Do your research to see what natural languages do, and what other conlangers have done. You can even use […]

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