Comments on: D&D Tomb of Annihilation Review https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/ D&D / Role Playing Fri, 22 Sep 2017 07:14:00 +0000 hourly 1 https://wordpress.org/?v=6.2.2 By: Manos Ti https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3822 Fri, 22 Sep 2017 07:14:00 +0000 http://www.tribality.com/?p=21376#comment-3822 In reply to epiccarlson.

That’s splendid idea!!!

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By: epiccarlson https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3815 Thu, 21 Sep 2017 16:53:00 +0000 http://www.tribality.com/?p=21376#comment-3815 In reply to Manos Ti.

I was thinking about Thule as well and might do the opposite… everyone that dies is raised a zombie and those that fail Death saves witness the void causing Insanity.

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By: tribality https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3806 Tue, 19 Sep 2017 15:39:00 +0000 http://www.tribality.com/?p=21376#comment-3806 In reply to Dave(s) 4 Goombella.

That should solve the issue of players asking to retire PCs mid adventure.

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By: Dave(s) 4 Goombella https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3805 Tue, 19 Sep 2017 15:12:00 +0000 http://www.tribality.com/?p=21376#comment-3805 In reply to tribality.

We have one player in our group who tends to quickly lose interest in the characters he plays. He’ll be begging me to run the group in meat grinder mode.

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By: Dave(s) 4 Goombella https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3804 Tue, 19 Sep 2017 15:04:00 +0000 http://www.tribality.com/?p=21376#comment-3804 I picked up my copy on the 11th. It looks great, and I hope I get a chance to run it soon. There are so many neat little side areas to be found while exploring the jungle. And for the DM whose players are making too much of a beeline to Omu for their own good, there are all sorts of ways to encourage them to take side treks. (For example, a particular NPC might demand one service from the players before they’ll cooperate. Or, at the DM’s option, they may demand two or three services from the players, which send them off to various areas of interest around the map.)

There are a surprising number of ways for PCs to amuse themselves, given that this is a time-sensitive campaign.

I also picked up the Tortle Package from the DM’s Guild. (In addition to a playable Tortle race, it also provides more detail on a mysterious island off Chult, which has some additional encounters and side quests.) Tortles look like a very neat race to play. Their signature feature is their shell, obviously, which gives them natural armor and the ability to hide. It’s a great option for building a melee/caster hybrid that uses Strength-based weapons and wouldn’t normally get access to heavy armor (Bard, Blade Warlock, Death Cleric, etc.) as you won’t need Dexterity for your AC.

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By: tribality https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3803 Tue, 19 Sep 2017 14:16:00 +0000 http://www.tribality.com/?p=21376#comment-3803 The Meat Grinder mode with 15 or higher death saves is not something I’ll be running for my group. It is a really great way to emphasize how strong the death curse is and the power to make death permanent very quickly. It would be a fun to add when playing any of the Yawning Portal dungeons.

I’m moving this from FR to Eberron. I’m actually taking out inspiration and replacing it with Action/Hero Points. I just can’t seem to remember to give out inspiration, so putting extra dice into the players hands each level works better for me. Should make the adventure a little less deadly.

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By: tribality https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3801 Tue, 19 Sep 2017 13:11:00 +0000 http://www.tribality.com/?p=21376#comment-3801 In reply to Manos Ti.

Good point on Thule.

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By: Manos Ti https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3800 Tue, 19 Sep 2017 12:40:00 +0000 http://www.tribality.com/?p=21376#comment-3800 In reply to Marsupialmancer.

Yes it would! The first thing that comes to my mind about tinkering is the nature of the curse, as there are not many resurrected individuals in Thule, but this is easy.

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By: Marsupialmancer https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3799 Tue, 19 Sep 2017 11:23:00 +0000 http://www.tribality.com/?p=21376#comment-3799 In reply to Manos Ti.

Ooh, didn’t consider Thule at all till you mentioned it! This really would fit into that setting with minimal adaptation.

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By: Manos Ti https://www.tribality.com/2017/09/18/dd-tomb-of-annihilation-review/#comment-3797 Tue, 19 Sep 2017 07:10:00 +0000 http://www.tribality.com/?p=21376#comment-3797 Once again, great review Shawn!!!

I can’t wait to get my hands on it.

It is spot-on for Primeval Thule as well.

I’ll be back with my impressions as well as soon as my copy arrives.

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