Comments on: Xanathar’s Guide to Everything (D&D 5e) – Review https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/ D&D / Role Playing Sat, 18 Jan 2020 16:29:54 +0000 hourly 1 https://wordpress.org/?v=6.2.2 By: Manos Ti https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/#comment-4367 Mon, 11 Dec 2017 16:13:00 +0000 http://www.tribality.com/?p=22040#comment-4367 In reply to Dave(s) 4 Goombella.

Yes, Action Economy in 5e can be a real b1tch. I had similar issues with my Storm Warden (Sea) Minotaur in the same game.

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By: Dave(s) 4 Goombella https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/#comment-4359 Fri, 08 Dec 2017 16:49:00 +0000 http://www.tribality.com/?p=22040#comment-4359 In reply to Manos Ti.

The Goblin’s nimble escape would sync well with the Gunsmith (even though the disengage bonus action is still competing with the reload bonus action)

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By: Manos Ti https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/#comment-4262 Tue, 28 Nov 2017 07:08:00 +0000 http://www.tribality.com/?p=22040#comment-4262 In reply to tribality.

Well, Mearls et al have stated repeatedly that they’re examining other settings. Pretty much all of us would like to see the product of such examination. At least they show that they have not canned most of the famous settings as there are guidelines for adjusting 5e material to them.

Moreover, in officially published material there are direct mentions for Planescape, Eberron, Dragonlance, Greyhawk and Dark Sun. I’d agree with you on the fact that Dragonlance and Grayhawk are less likely to be have official material in 5e due the likeliness with FR.

The most probable is the next major storyline (due on Sep’18) happening in FR and maybe this will have to do with the upcoming D&D movie. The spring publication might be a manual to the planes (or something like this) with small adventures happening in some of the aforementioned settings, most (or all) of which will be older modules modified for 5e.

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By: tribality https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/#comment-4259 Mon, 27 Nov 2017 01:52:00 +0000 http://www.tribality.com/?p=22040#comment-4259 Gonzalo Campoverde translated this review into Spanish
http://codexanathema.com/2017/11/26/todo-sobre-mi-xanathar/

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By: Dave(s) 4 Goombella https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/#comment-4222 Mon, 20 Nov 2017 19:27:00 +0000 http://www.tribality.com/?p=22040#comment-4222 In reply to tribality.

The common magic items are mostly novelties, but they could offer some neat roleplay opportunities.

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By: tribality https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/#comment-4207 Fri, 17 Nov 2017 17:32:00 +0000 http://www.tribality.com/?p=22040#comment-4207 In reply to Coactus.

Love those common items. They fill in such a gap for low level treasure.

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By: tribality https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/#comment-4206 Fri, 17 Nov 2017 17:29:00 +0000 http://www.tribality.com/?p=22040#comment-4206 In reply to Coactus.

I’d like to see an expanded settings book this spring or fall. Give Dark Sun, Eberron or even Planescape their own chapter – similar to SCAG. Part gazetteer, part character options. Even better, throw a SCAG sized book at all of them.

I could see any of those three also getting the setting and an adventure book like Ravenloft and the Underdark.

There has been some talking and job postings about old settings, so I think it might finally be time in 2018.

Dragonlance is my first love, but I don’t see it getting much love with it being so similar to the Forgotten Realms and Tyranny covered dragons.

It would be interesting to see a Spelljammer or something fantasy sci-fi to go up against Star Wars and Starfinder. Perhaps D&D is content to dominate with fantasy.

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By: Manos Ti https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/#comment-4203 Fri, 17 Nov 2017 16:14:00 +0000 http://www.tribality.com/?p=22040#comment-4203 In reply to Dave(s) 4 Goombella.

We had a chance to playtest both the Mystic and the Artificer with my group in an one-off adventure, level 4 if I’m not mistaken. The Mystic (v.02) was awful. Very underpowered compared to the other casters. The Artificer (Gunsmith) was not that bad. Actually, it was rather fun and the class can really bond well with the Goblin Race.

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By: Xanathar's Expanded Backstories - Tribality https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/#comment-4197 Fri, 17 Nov 2017 05:03:53 +0000 http://www.tribality.com/?p=22040#comment-4197 […] Xanathar's Guide to Everything (D&D 5e) – Review […]

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By: Dave(s) 4 Goombella https://www.tribality.com/2017/11/10/xanathars-guide-everything-review/#comment-4195 Thu, 16 Nov 2017 16:59:00 +0000 http://www.tribality.com/?p=22040#comment-4195 In reply to Coactus.

I get what you mean. The Mystic requires the creation of an entirely new system for 5e; it’s an ambitious project, one that’s going to look pretty messy when it comes out of the oven. I thought the basic design of the latest Mystic worked well up to level 9 or 10, but it still has a long way to go.

I like the basic design of the Artificer, but I think they were too stingy with the lists or spells and craftable magic items. The class ends up being very limited in what it can do. In combat, they feel like a caster that can only do cantrips (alchemist) or a Rogue without cunning action (gunsmith).

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